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Wednesday, May 03, 2006

News and skill systems

After some ground work on a news system, coding officially started yesterday. It's turning out to be a lot easier than originally expected, which is always nice. Another day or two and it should be done!

We had an interesting discussion yesterday about weapon skills, wondering what you all think about our idea. Basically there is a base weapons skill for one handed weapons, that will branch into specific weapons about half way through. It would look like this:


Base skillSpears



All of this would be for using one weapon, not dual wield which would be a different skill set.

Then there would be a general(yes, general not professional) skill for shield usage. It would branch off about half way through into more specific weapon styles. Ie:

Advanced Shields

Sword and Shield
ShieldsMace and Shield

Spear and Shield

Axe and Shield


This way if you wanted to do sword and shield style, you can learn your basic weapon abilities and then learn how to effectively use shields with it. Perhaps you are a magic user and only want to use magic, not physical weapons. Then you learn Advanced Shields which continues along the path of just shield use. Doing it this way gives more flexibility(obviously to take Sword and Shield style, you must know how to use a sword) than being told if you don't dual wield swords you will lose.


Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.


Anonymous Moordak said...

The more customizability a person has to make their character more unique is better in my book. Another thing to think about as far as weapon skills perhaps, is not only weapon/shield and dual wield, but also being able to hold a one handed weapon with both hands, to gain bonuses to hit/damage with a single weapon without a shield.

3:45 PM  
Anonymous Fearion said...

I think the greater the degree of customization, the better. Not only does it allow one to stay away from being a carbon copy of another player, it also makes you feel like you're part of that character, and not some generic thing with stats.

Though, I wonder, will it allow for you to perhaps figure out multiple ways of fighting? I've yet to see a MUD that effectively allowed you to use different kinds of weapons. It may be difficult to believe that one is only skilled with a sword, but not with a mace instead, or they can use a sword and shield, but don't understand how to use two at once. Now that would be something to see.

7:34 PM  
Blogger Ilyrias said...

You could go ahead and take 2 different professional skills. Most likely one-handed weapons and two handed weapons wouldn't block each other.

Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

7:59 PM  

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