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Friday, April 28, 2006

The why.

A question that will always be asked is, WHY did we decide to create Persistent Realms LLC.

In short, we have all worked for Iron Realms Entertainment, as volunteers and Joseph was also a paid coder. We all agreed that IRE was skipping whole area's that could be developed into a good game, such as the concept of classless and customizable worlds.

Why not just propose a game to IRE if you worked for them?

Well, IRE only takes game idea's at certain times, and even if we were selected we would still be limited. We would have to use their base code, some of which that can't be modified, and still work within the limits set by IRE. We felt that by going off on our own, we could enjoy true flexibility to create what we wanted to see, and what YOU the players want to see.

Why licence Rapture? Isn't it expensive?

It sure is! If you look at any other base code we could use, they all require that they be run as hobby muds. We wanted to produce a commercial company that could compete, and beat, IRE. With a commercial backing, it allows us to work on Ilyrias full time. It also opens up the ability to advertise, as well as hire other people to help produce things like professional websites and later a java based client.

Another advantage to Rapture is the fact that it handles a lot of the back ground networking. That allows us to concentrate on the important things, like the world of Ilyrias.

What did you get with Rapture?

WHO, SAY, QUIT and that's about it. Everything has been coded from scratch, and most of what we got from them was rewritten as well.

How serious are you? Is this just some fly-by-night game?

NO WAY! We are extremely serious, and have already put a lot of time and money into the project. I have notebooks full of idea's and code snippets that I write while at my day job, and I then code as soon as I get home. I spend about 8-10 hours a day working on Ilyrias. Not all of it is coding, some is spent on the forums as well as answering emails. Some is spent with our web developer discussing ways to promote the site more, once we have the official site finished. More is spent researching idea's and concepts that we will later discuss. The majority of it is spent coding though. The same goes for Ryan, he spends a lot of his time working on writing and discussing different idea's for how to implement certain systems.

How can I help?

That depends on you.

Some people have made sites with information about us, such as Kahless's Ilyrias Wiki. Which he does need some help moving information that is spread all over the forums on to it.

Spending time on the forums, and giving us your comments and idea's is a HUGE help. Many of the idea's are great, and we plan to use them! Just seeing the activity helps the development team want to work harder and faster.

If you can write, and would like to be a builder you can apply by sending your application to: applications@persistentrealms.com

If you happen to have experience in coding, you can send an application to the CTO at: joe@persistentrealms.com

Can I help play test?

We are not yet at that stage, but will be before the year is out.

The Alpha testers will consist of the development team, and some that are recommended by them. We may also pick a few of the forum members that have contributed a lot to the project.

Closed Beta will be the Alpha team, plus more from the forums. When we get to that point, we will have a web based application system that is available to forums members. Again, the more you contribute the better your chances of being a Beta tester are.

After all of that testing, there will be an Open Beta where ANYONE can help with play testing. The transition from Open Beta to fully open will be seamless and nothing will be reset, the only difference will be us declaring that we are officially open and feel all major bugs and imbalances are worked out.

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Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

Applications for Builders and Coders

Persistent Realms is once again seeking applications for building positions on Ilyrias!

Ilyrias, the Aegadian Isles is set in a world unlike any other. Carlean scholars have recently unlocked the system of the world, giving them unprecedented control over the forces of nature. Though some denounce this new science as magic and heretickal. Meanwhile the Alberen natives in the south fight to keep their homelands safe from the destruction wrought by the Carleans "progress" and unrelenting expansion. Utilizing the ancient techniques of spirit conjuring and runelore, they present a formidable foe for any enemy of the Ianai forest.

Interested parties should send an e-mail to applications@persistentrealms.com with the following information:

- Your name and age (You must be 18 or over to apply)
- Your experience with MUDs, including time spent as a player, builder, immortal, or admin
- A sample of your writing. This should be in the form of room descriptions (please no more than 10) plus a single item description of some kind of steam-punk gadget that might be appropriate for the Ilyrias theme.
- And anything else you think we should see

We'll be reviewing the applications we receive for about a week before making our decision, so please be patient. If you are just stumbling across this post after the fact - try sending us an application anyway, we'll look it over.

We are also accepting applications for coders, with two positions currently available:

1. Experienced coder wishing to help with production of major projects.
2. Less Experienced coder wishing to help with minor additions and bug control.

Experience with Rapture is not required, but it is a plus.

Requirements for these positions are:

1. Experience with muds.
2. Four year degree related to programming for the first position and at least two years of college experience for the second.

The education requirement can be waived with equivalent work experience. One year of college education is equivalent to one and a half years of work experience. In other words six years of work experience for the first position, and three years experience for the second.

Inquires and applications for the coding positions should be directed to Joe@PersistentRealms.com


Thanks and good luck!

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Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

Wednesday, April 26, 2006

The real reason for this blog!

Now to post about what really matters to you, Ilyrias development!

We have an artist working on artwork for the Ilyrias.com website, which we hope to have up by the end of May. One we have that up, we will be able to give you more information about the history of Ilyrias in a more formal way. We may also turn on the web based help files, giving you a glimpse of what there will be to play with in the future.

As for our current projects, Mhoram is still working on Organizations which is a majorly complex set of code. I'm just doing some polishing on the text editor, and will soon move into a news system.

Over the next few months we will add more functionality to NPC's, such as walking around and fighting. Then we'll be building our combat system, oacts(which are special attacks for NPC's) and progs(which is a simple scripting language for the builders to make NPC's seem alive). Also Erinwyn, who handles a lot of our web related things, will be working on help files and a java client! All of these projects should last until June/July, and will be the last major things we need to do before getting into skills. Personally, I prefer coding skills over anything else... so I can't wait to get to that point.

So there you have it, things are maybe half way done, and moving along nicely. We are currently looking for another coder, if you are interested send us an email. Be sure to include a resume or a listing of your qualifications. More information about Ilyrias can be found at the Persistent Realms forums.

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Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

An average day in development

I thought I would give you all a glimpse into the daily life of development in Ilyrias.

For me, the CTO, my day starts off around 6am. After starting the coffee, I'll read through the forums as I wake up. The last few days the forums have been extremely busy, which really helps motivate us to work harder.

After voting I get to work on my current project. Right now I'm putting the finishing touches on our in game text editor. Today I'll add in some convenience features, such as copy and paste, to make it more like a real editor. I would LOVE to add in spell checking, but right now it's just not worth the effort. Something I've added to my list of things to do once Ilyrias is up and running.

Around noon I get ready to head out to my day job, which I'll be at until around 9pm. When I return home I spend a couple hours on the forums and look over what I plan to do in the morning. It's a fairly long day, but a routine that I've gotten used to doing. I personally can't wait to have the game up for players, and see if all the hard work was worth it... I'm sure it will be.

Well, that's a brief thing about me and what I'm doing every day. I probably won't make more "pointless" posts about myself in the future.

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Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

Ilyrias Alpha testing date released

Persistent Realms announces a tentative Alpha testing data for November-December 2006. Also, player input is welcome in the design of new skills, dedicating an entire board just to submit skill set ideas. Ilyrias skill system is classless and organization independent, so balance will be one of the biggest challenges, but this will allow the players to customize even more their characters and allow for greater Roleplaying opportunities.

If you have ever wanted to have a say in which skills your characters have, don't hesitate to post your ideas. Those are the skill sets the game will start with, but there will be the option for player organizations to submit fully customizable skill sets in the future.

To see the official announcement check the Ilyrias forums.

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Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.

Welcome to Ilyrias

Welcome to the first Persistent Realms LLC online roleplaying game, Ilyrias, the Aegadian Isles.

In this blog the development team will release important news about the game and other game design related subjects.

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Persistent Realms LLC Development Team for Ilyrias, the Aegadian Isles.
Contact us via comments or visit our forums.